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DISCUSS: Information Laundering 101

 
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Jonny Nexus
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Joined: 07 Feb 2006
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PostPosted: Sun Feb 12, 2006 10:40 am    Post subject: DISCUSS: Information Laundering 101 Reply with quote

This thread is for discussion of the Issue 10 article, "Information Laundering 101". To comment on the article, just hit the "Post Reply" button and type in what you think.
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PMStalker
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Joined: 13 Feb 2006
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Location: The Frozen North

PostPosted: Thu Feb 16, 2006 7:54 pm    Post subject: Reply with quote

You know, desire-based laundering of either variety could easily be made legal in a system that uses plot/fate points - blow a point to convert OOC information into a stroke of intuition or whim of fate.
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Psilon
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PostPosted: Mon Feb 20, 2006 4:10 am    Post subject: Reply with quote

Yeah, but isn't half the point of these articles to describe, er, extralegal techniques? Gaming outside the game, and all that?
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dogstar
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Joined: 21 Feb 2006
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PostPosted: Tue Feb 21, 2006 12:24 am    Post subject: Reply with quote

I think Call of Cthulhu generally benefits from Information Laundering - esp the campaign in question. When i ran it the body count was about 1 investigator per session, with a total 36 PCs either mentalised or brutalised out of the game....

Worked well to forward the game its a great policy to turn a blind eye to.
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Warthur
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Joined: 22 Feb 2006
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PostPosted: Wed Feb 22, 2006 3:24 pm    Post subject: Missed one type of laundering. Reply with quote

GM-Desire Based Laundering

This is information laundering which the GM has little reason to complain about, because it helps the game along. For example, if the books that the detective finds in the example for desire based laundering has information the GM was counting on the players picking up on, he's not going to complain when the historian's player makes that phone call.

The trick here is to make sure that every instance of information laundering looks less like cheating and more like "fudging" to help the GM's adventure flow smoothly.
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Jonny Nexus
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PostPosted: Wed Feb 22, 2006 3:31 pm    Post subject: Re: Missed one type of laundering. Reply with quote

Warthur wrote:
GM-Desire Based Laundering

This is information laundering which the GM has little reason to complain about, because it helps the game along. For example, if the books that the detective finds in the example for desire based laundering has information the GM was counting on the players picking up on, he's not going to complain when the historian's player makes that phone call.

The trick here is to make sure that every instance of information laundering looks less like cheating and more like "fudging" to help the GM's adventure flow smoothly.


That's a damn good point.
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Mad Meg
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PostPosted: Mon Feb 27, 2006 4:18 pm    Post subject: Reply with quote

With regards to the sitting in the back room vs the maturity technique, it's really just as irritating to be sitting at the table for 4 hours whilst the other players make stupid mistakes that you can't help with because you're not there. Especially when it involves you traveling about 100 miles to see your old RP group because the GM wants your character to be in a session.
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Jonny Nexus
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PostPosted: Mon Feb 27, 2006 4:53 pm    Post subject: Reply with quote

Mad Meg wrote:
With regards to the sitting in the back room vs the maturity technique, it's really just as irritating to be sitting at the table for 4 hours whilst the other players make stupid mistakes that you can't help with because you're not there. Especially when it involves you traveling about 100 miles to see your old RP group because the GM wants your character to be in a session.


You sound bitter.
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Mad Meg
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PostPosted: Mon Feb 27, 2006 5:34 pm    Post subject: Reply with quote

Jonny Nexus wrote:

You sound bitter.


That would be because I am bitter.
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