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DISCUSS: The Campaign For Real Monopoly
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spelledaren
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PostPosted: Fri Feb 24, 2006 11:47 am    Post subject: mrr Reply with quote

Never used the auction when we were little, but it came into the play around the age of...say 12?
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Psilon
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PostPosted: Mon Feb 27, 2006 7:02 pm    Post subject: Re: 32-house/12-hotel limits Reply with quote

unprinted wrote:
Jonny Nexus wrote:
Ah I see; because there are only (physically) a certain number of each, so if you build them cheaply while other people are saving up cash or trying to accumulate property then you lock down the game.


Or put another way, you have to be mad to buy a hotel - it releases houses for other people to build.

And because you have to have four houses first before you have a hotel, they can't go straight to having a hotel, even if they can afford it.


Exactly. A lot of players tend to think in terms of long-term rent potential, not in terms of improvement cost, so you can usually choke them with a housing shortage. $300 buys three houses on the light blues where you get 1.5 on the dark blues.

Never, never, never buy a hotel. Not only do you have to outbid other players for the houses you just freed up, but it's a deathtrap if you ever have to sell it. If you have to sell a hotel but only two houses remain for sale, you go straight to two houses. No refund for the two "virtual houses." Besides, the jump in rents from 4 houses to a hotel is negligible in comparison to the boost you get when purchasing a third house.
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Herald
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PostPosted: Sat Mar 11, 2006 6:10 pm    Post subject: Reply with quote

I actually grew up using the auction rules. Once I got to college, I found someone who was virulently obsessed with Monopoly. It was the only game she'd play (as all other games, of course, were for children or geeks, in her eyes). So, we got together and began to play. As the game progressed, it became more and more evident that she was an extremely rude person. I began to bid on a property she passed up, only to be greeted with a blank stare. She started to explain that that's not allowed in the game. When I showed her the rule, she stood up, had a fit, and refused to play under the auction rule, or with anyone who tried using it.

I subsequently explained that there were only three strategies in Monopoly. One involved auctioning, and the other involved the choice of what houses to buy. She stated that you were required to buy a house, and to upgrade it to a hotel at the first convenience; the game was simply an automated dice rolling. Then she asked what the third strategy was.

I robbed the bank, deigned myself the winner, cleaned up the board, and left. I told her that if I wanted to play a simple game of chance involving nothing but a rolling of the die, I'd pick up craps as a hobby.
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lawbag
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PostPosted: Sun Mar 12, 2006 9:56 am    Post subject: Reply with quote

sounds horrifically like Mornington Crescent
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Jonny Nexus
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PostPosted: Mon Mar 13, 2006 9:35 am    Post subject: Reply with quote

Herald wrote:
I robbed the bank, deigned myself the winner, cleaned up the board, and left. I told her that if I wanted to play a simple game of chance involving nothing but a rolling of the die, I'd pick up craps as a hobby.


Excellently put! Smile
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C17H19NO3
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PostPosted: Fri Mar 17, 2006 7:49 pm    Post subject: Reply with quote

I very much enjoyed the article, in fact I never knew of this rule until I read the article.


Now if only anyone around here would ever play Monopoly... I think I'm the only person I know who likes it.
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Rick
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PostPosted: Thu Mar 23, 2006 11:41 pm    Post subject: We play Settlers of Canan now... Reply with quote

I used to be a fanatic Monopoly player (we played a cut throat game with all the correct rules) but we have not played a game since I bought Settlers of Catan. Settlers has all the wheeling and Dealing of Monopoly but a number of advantages (in my humble opinion):

1) Monopoly plays best with 4 to 5 players. Settlers plays well with 3 to 4 (or 3 to 6 if you have the 6 player expansion).

2) Monopoly is an elimination game. If you are eliminated early, well, you sit around. In Settlers everyone plays until the end.

3) Monopoly often has players who are walking dead. (They have no realistic chance of winning but take a long time to be eliminated.) Settlers does a brilliant job of keeping most people close right until the end game.

4) Monopoly takes 4+ hours usually. Settlers can almost always be finished in 2 hours.

5) Settlers has fewer periods where nothing much is happening.

6) Monopoly is a public domain game (The Landlord's Game which spoke AGAINST monopolies) that has be stolen from the public domain. Hasborg (er Hasbro) has used illegal monopolistic power to hurt competitors (its deal with Toy'sRUs) and its shameful actions against the company that created the game "Anti-Monopoly". Boycott Hasbro! Find an independent comic shop or game shop that sells some of the great German and European games that are coming out and support them!

Regards, Rick
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Malkavelli
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PostPosted: Tue Apr 25, 2006 12:40 pm    Post subject: Re: We play Settlers of Canan now... Reply with quote

Eveything Rick says above is spot on. Settlers is the textbook example of a great game for the reasons given in addition to being easy-to-learn-but-hard-to-master.

I have always been aware of the auction rule in Monopoly, my dad played it that way, but I'm still of the opinion that it's not nearly enough to save a truly crappy game.
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PostPosted: Fri Jun 09, 2006 2:59 pm    Post subject: Reply with quote

I've always been aware of the auction rule, though not always used it. I don't really think it helps much, since it's almost always correct to simply buy anything you land on, even to the point of morgaging other properties (actually, morgaging is another rule I often see people not playing by).
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Photios
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PostPosted: Fri Jun 30, 2006 3:54 am    Post subject: Reply with quote

I quit playing Monopoly about twenty years ago. Let me explain. I'm the youngest in my family, and the closest sibling is a brother five years older than me. When he explained the rules to me before I even knew how to read (and I started that pretty early), he purposely told me the fallacious ones and proceeded to add addendums that favoured him any time we played. I never learned the correct rules, just the cheating ones he came up with. I quit playing when I realized what he'd done at about the age of seven or eight.
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Spatula
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PostPosted: Fri Jun 30, 2006 10:47 pm    Post subject: Reply with quote

Herald wrote:
When I showed her the rule, she stood up, had a fit, and refused to play under the auction rule, or with anyone who tried using it.


I'm surprised how many people can be terrible sore losers. Three examples spring to mind:

1. In some game I didn't participate in, one guy realised he was losing, so he announced that he would use all of his remaining turns to hinder the efforts of the guy he blamed for his loss. The two had a big fight about whether this was sportsmanly, and didn't speak to each other for about a month afterward. Let me clarify: There was no money at stake, and no evil masterminds were threatening any of the players' loved ones at the time.

2. In a game of Diplomacy, I (as Tsar Spatulova, ruler of all the Russias) and Turkey figured out the benefits of the Juggernaut (i.e. an alliance between those two, sweeping Europe from east to west, with only one front to focus on). As a result, we had soon crushed Austria-Hungary and were seriously threatening both Italy and Germany. We could have been stopped, but instead the guy playing Austria (coincidentally, also the second guy mentioned in the previous story) had a major sulk and convinced everyone that we were cheating and had made ourselves unfairly invincible (I'm open to correction, but I know of no rule that agrees with him). So everyone just gave up, without even letting us have half a chance at fighting them. Sucked ass.

3. Worst of all, I once played a game of Twilight Imperium with the most annoying woman on the planet. She had this terrible, nasal voice. She wouldn't shut up. 90% of what she said was mindless complaints, and the other 10% was even less interesting. She just wanted to be the center of attention the whole evening, and got even whingier as she lost (and she played terribly, too). Eventually, it got to the point that she started hurling some really vicious abuse at the guy who had organised the game because he had dared to open a packet of crisps that belonged to somebody else. Nevermind that the owner of the crisps didn't care. But she was vicious, she nearly made the poor guy break down into tears. Needless to say, we didn't finish that game either.

I'm sure I had a point. Where did it go?

Oh, yes. My point is that people take games too seriously. Yes, they're designed to have winners and losers, but so what? They're still just games, and it's socialising and the attempt at playing them that makes them worthwhile, not the quality of play, and certainly not the outcome.

The quest for a decent education and a reasonable standard of living are things worth winning. Monopoly is only worth playing, and even then, not too often.
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ekolis
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PostPosted: Thu Oct 05, 2006 2:56 pm    Post subject: Reply with quote

I found a set of rules in my dad's old Monopoly set:

RULES FOR MONOPOLY
1. If in doubt, ask Pop.
2. If still in doubt, refer to rule #1.

Very Happy
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order66_drums
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PostPosted: Thu Oct 05, 2006 6:15 pm    Post subject: Reply with quote

I would rather shit razor-wire, while fucking a monkey/porcupine hybrid, while trying to remove my eyes with a Volvo, than to play Monopoly. It's that boring.
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Spatula
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PostPosted: Thu Oct 05, 2006 8:47 pm    Post subject: Reply with quote

I don't think you'd have enough hands for that. Unless the monkupine helps.
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order66_drums
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PostPosted: Fri Oct 06, 2006 5:13 am    Post subject: Reply with quote

Spatula wrote:
I don't think you'd have enough hands for that. Unless the monkupine helps.


Oh, it works....trust me.....
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