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DISCUSS: The Complete Smeghead's Guide to Campaign Destruct

 
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Jonny Nexus
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Location: London

PostPosted: Wed Feb 08, 2006 9:34 am    Post subject: DISCUSS: The Complete Smeghead's Guide to Campaign Destruct Reply with quote

This thread is for discussion of the Issue 10 article, "The Complete Smeghead's Guide to Campaign Destruction". To comment on the article, just hit the "Post Reply" button and type in what you think.
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Psilon
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Joined: 13 Feb 2006
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PostPosted: Mon Feb 20, 2006 6:42 am    Post subject: Reply with quote

The Ask Doctor Bubba link in the introduction is broken.
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Jonny Nexus
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PostPosted: Mon Feb 20, 2006 7:00 am    Post subject: Reply with quote

Psilon wrote:
The Ask Doctor Bubba link in the introduction is broken.


Thanks. I'll fix it when I get a moment.
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PostPosted: Mon Feb 20, 2006 1:48 pm    Post subject: Reply with quote

It missed rule 1 of making a GMs life hell. Ask everyone you meet their name. Unlimited pool of NPCs, yes, but an unlimited wellspring of new names? Hah
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Darrin
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Joined: 17 Feb 2006
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Location: Cleveland, Ohio

PostPosted: Mon Feb 20, 2006 3:25 pm    Post subject: Reply with quote

Anonymous wrote:
It missed rule 1 of making a GMs life hell. Ask everyone you meet their name. Unlimited pool of NPCs, yes, but an unlimited wellspring of new names? Hah


I hadn't thought of that... wow, that's a good one.

Easy enough to circumvent, but subtle enough that you could drive a GM nuts before he catches on.
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Jonny Nexus
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PostPosted: Mon Feb 20, 2006 3:34 pm    Post subject: Reply with quote

Darrin wrote:
I hadn't thought of that... wow, that's a good one.

Easy enough to circumvent, but subtle enough that you could drive a GM nuts before he catches on.


I'd say the GM catching on point could be delayed if you very consciencously (??? how the hell is that word spelt?) note down every name in your player notes, as though you're generally fascinated by every detail of the GMs world.
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zanshin
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Joined: 21 Feb 2006
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PostPosted: Tue Feb 21, 2006 3:01 pm    Post subject: Reply with quote

The GM should use the old standby

'My name is... Not Important'
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Jonny Nexus
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PostPosted: Tue Feb 21, 2006 3:05 pm    Post subject: Reply with quote

zanshin wrote:
The GM should use the old standby

'My name is... Not Important'


I played a dwarf called "Not Important" once. I wrote him up for an S&P article, but unfortunately it was the one that came out just after the Jonny Nexus Compilation, so it wasn't included.

So there's not really much point me mentioning him. Sad
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Blue Canary
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Joined: 10 Feb 2006
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PostPosted: Wed Feb 22, 2006 10:15 pm    Post subject: good stuff Reply with quote

Hee hee. Gygax's ass is my new sig!
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5 and 1/2 of 13
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Joined: 25 Feb 2006
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Location: A marsh in the Pudding Isles

PostPosted: Sat Feb 25, 2006 3:53 am    Post subject: Destroying Campaigns With High Explosive Reply with quote

The bit about explosives remided me how I caused one campaign to end with a bang.

It was a Steam Punk /CoC hybrid, great to start off with but was running out of steam (har har).

The entire party had taken to carring large quantities of dynamite, as this was one of the few reliable ways to destroy the golems that the GM sent after us (and it was great fun).

Anyway, we somehow ended up in Egypt, (something to do with the Great Pyramid of Cheops). A mad cultist threw a stck of dynamite in our tent. I bravely threw myself on top of it, forgetting I was carriing more explosives than a palastinian suicide bomber.

This pissed off the GM so much that he quickly decided the cultists had buried enough dynamite to keep the IRA and HAMAS running for a decade under our camp. The explosion permanently defaced the sphinx and caused the collapse of one of the lesser pyramids and brought the campaign to a welcome end.
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Mad Meg
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PostPosted: Mon Feb 27, 2006 4:57 pm    Post subject: Reply with quote

I'm playing Deadlands at the moment, and I don't think my GM has read the latest mag. I'm going apeshit for dynamite, oh yes.
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Aedwynn
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PostPosted: Sun May 28, 2006 12:24 pm    Post subject: Reply with quote

Scary. I think I must have played with Tom's clone-brother once. Even the part with the kids is alarmingly similar to one of my past GM's. (except I live in the UK so it won't be the same person) Wish I had this article back then. I just employed the "grab dice and leave" stratagem - but I really wanted to make him suffer.
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